Hide and Seek | The Original HNS Stickman Game

Hide and Seek | The Original HNS Stickman Game

Find or be found. Up to you.

The good old classic hide & seek with stickman. Play either as a seeker or as a hider stick and build your shelters from cars or office desks, hide in the water, in the hay pile, in the cornfield, in the boss' office and most importantly, push others in the seeker's vision field. Try to be kind though. Very addictive and easy to play hyper casual game Hide 'n seek - the original hns game

Play Hide and Seek | The Original HNS Stickman Game: A Guide

Swipe across the screen or use WASD to move
Find other stickman or hide from them

Gameplay Essentials

Features:
āˆ™ Beautiful and unique 3D visuals
āˆ™ Play either as seeker or hider
āˆ™ Complete freedom to play however you like
āˆ™ High performance
āˆ™ Fun, relaxing and addictive

What is the name of the company that produced this game?

The game development studio that created this title is Mirra Games.

Does the game rely on any specific JavaScript libraries or frameworks for gameplay features?

This game was built on the WebGL platform.

What kind of game is it in terms of categories?

This game belongs to the .IO type.

What labels are used to identify this game?

The primary keywords for the game are 3d, hide, maze, stickman.

Does the game run smoothly on mobile devices?

Yes, Hide and Seek | The Original HNS Stickman Game is playable on mobile devices.

Is this game suitable for younger or older players?

This game is designed for the age demographics Teens.

Which gender does this game appeal to?

This game is best suited for Male.

Is blood present in the game’s imagery or story?

Yes, blood is present in Hide and Seek | The Original HNS Stickman Game.

Does the game include any aggressive or violent actions?

Yes, Hide and Seek | The Original HNS Stickman Game contains offensive or cruel actions.

Is this game appropriate for kids to play?

No, Hide and Seek | The Original HNS Stickman Game is not designed for kids and their safety.
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